Material Room offers a Simple interface. What do I miss?

When using the Simple interface, I miss:

  • About anything more advanced than assigning color and an eventual image map to any feature. As a result, my render will keep that artificial, hard plastic-like feel.
  • The option to have Bump and Displacement both in one surface definition, and the option to use Normal maps. As a result, I cannot distinguish large scale (displacement) from small scale (bump) surface variations. And I can’t use Normal maps, which are common in shading game characters and objects.
  • Access to more real-life optical effects like Translucency and Refraction. As a result, creating believable glass and fluids will remain an issue.
  • Access to the Preview / Diffuse / Specular split in direct light properties As a result, I’ll keep on having issues with handling Indirect Lighting (IDL) in an appropriate way, in preview as well as in rendering.
  • Access to advanced render features (Custom_output) Honestly, these are hardly used anyway and can be considered high-end pro stuff.

Intermediate

Generally, all features which remain unsupported by the Simple interface, will also go unsupported when exporting Poser scenes and objects to other formats or programs. Exporting to OBJ, integrating Poser with LuxRender, Octane, Vue or you name it, all tend to lose the material properties which are not supported in the Simple interface. And even some of those might get lost in translation. In other words: when Poser is just my scene building and posing tool but not my final renderer, I consider the Material Room Simple interface as the recommended one. The question: what do I miss, can be inverted to : what elements from the Advanced interface go (un)supported by the Simple interface. This is addressed in the next article.

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3D World 137 – 100 CG Shorts

3dworld137In the Christmas 2010 (#137) issue, 3D World magazine published a list of the 100 best CG short films, music videos, game trailers and commercials, with a hotlink to each of them. Here they are, in a more chronological order, and with the tinyurl’s changed to the real ones.

1999

2000

  • 405 by Bruce Branit, the internet first viral VFX video
  • Pump-Action by Phil McNally, first one-man short with international attention
  • Work in Progress by Tom Bertino, on creating a gorilla
  • Killer Bean: The Party landed Jeff Lew an animators job on the Matrix Reloaded

2001

  • The Hunt by Marco Spitoni, Avatar avant la lettre
  • Rust Boy by Brian Taylor, the object which never became a movie
  • The Deadline by Aardman, about making the film itself
  • F8 by Jason Wen, a feast of unusual color and design
  • Animusic: Pipe Dream by Wayne Lytle, a MIDI driven animation

2002

2003

  • Jojo in the Stars by Marc Craste, the BDSM version of Miffy
  • Mars Exploration Rover by Dan Maas, an accurate visualization
  • After You by Ringling College (school), great expressions (switch OFF the sound)
  • Rockfish by Tim Miller, a jaws-like studio short
  • Das Rad by Filmakademie Baden-Wurttemberg, a hillside over time

2004

  • Ryan by Chris Landreth, the biopic of animator Ryan Larkin
  • Gopher Broke by Jeff Fowler, a funny tale
  • Onimusha 3 by Takashi Yamazaki, an ambitious game trailer
  • Fallen Art by Tomek Baginski, about a Polish gold heist
  • Muse: Sing for Absolution by Ark VFX, Lightwave at its best in this music promo
  • Overtime by Supinfocom, a tribute to Jim Henson

2005

  • Believe by The Chemical Brothers, a videography
  • Clik Clak by Supinfocom (school), two robots
  • Citroen: Alive with Technology by Neill Blomkamp, the famous transformer ad
  • Doll Face by Andy Huang, machine want to be human
  • Alive in Joburg by Neill Blomkamp, aliens alive in shanty land
  • Jona / Tomberry by Rosto, a multiple identity study
  • 90* by Jules Janaud, one of the most stylish shorts around
  • [=Utada – You Make Me Want to be a Man], a music video
  • Carlitopolis by Escuela Nacional (school), the great pet mouse experiment
  • Astronauts by Uni of Wales (school), strong and simple
  • _9_ by UCLA Animation Workshop, about a rag doll

2006

2007

  • Blindspot by Gobelins (school), trouble for an amateur thief
  • World Builder by Bruce Branit, building a world for his love
  • ARK by Grzegorz Jonkajtys, on escaping survivors of a virus
  • Oktapodi by Gobelins (school), two octopuses in love
  • Apnee by Claude Chabot, how to tell a story without animation
  • Musicotherapie by Supinfocom (school), a mental asylum for animals

2008

  • French Roast by Fabrice Jouberts, amazing for its static camera setup
  • Presto by Doug Sweetland, borrowing from previous films
  • Oceansize by Supinfocom (school), insane attention to detail
  • Skhizein by Jeremy Clapin, action=reaction, is it?
  • Comcast: Rabbit by Bruce Carter, a high-speed internet commercial
  • Big Buck Bunny by the Blender institute, an Open Tools project
  • Chicory n Coffee by Dusan Kastelic, a price winning Slovanian tale
  • The Emily Project by Image Metrics, demonstrating the Faceware kit
  • Dans la Tete by Ecole Sup. des Metiers Artistiques (school), a short with everything
  • Break Ultime by Xavier Beauregard, a Kit Kat chocolate commercial
  • Our Wonderful Nature by Tomer Eshed, a well choreographed slow-mo

2009

2010