{"id":3657,"date":"2014-05-01T12:11:31","date_gmt":"2014-05-01T10:11:31","guid":{"rendered":"http:\/\/www.book.artbeeweb.nl\/?p=3657"},"modified":"2014-05-08T19:33:09","modified_gmt":"2014-05-08T17:33:09","slug":"what-are-the-3d-surface-texture-building-blocks-used-for","status":"publish","type":"post","link":"http:\/\/www.book.artbeeweb.nl\/?p=3657","title":{"rendered":"What are the 3D surface texture building blocks used for?"},"content":{"rendered":"<p>Nodes are the essential building blocks in the Advanced interface to the Poser Material Room. They are the graphical representation of mathematical function calls, that is: calculation procedures which turn parameters (inputs) to a result (output).<\/p>\n<p><strong>Advanced<\/strong><\/p>\n<p>3D Textures are meant to be \u2018mapped\u2019 against their position in space, such that multiple objects, eventually combined to one larger thing, show continuity in their looks. Think about a large city wall made from various block elements placed next to each other. The consequence of a texture driven by an objects position in space, is that changing position (e.g. in animation) make the texture change accordingly. This might either be utmost unwanted, or might be a really nice special effect. That\u2019s up to me.<br \/>\n<img decoding=\"async\" src=\"http:\/\/www.book.artbeeweb.nl\/wp-content\/gallery\/postpmra\/PMRA.71.01.jpg\" alt=\"\" \/><br \/>\nLet\u2019s have a closer look. The <a href=\"\/?p=3659\">next article <\/a>offers a description of<\/p>\n<ul>\n<li>Fractal_sum<\/li>\n<li>fBm<\/li>\n<li>Clouds<\/li>\n<li>Turbulence<\/li>\n<li>Noise<\/li>\n<\/ul>\n<p>The first ones are random number or fractal based \u201ccloudy\u201d textures which are quite suitable for dirt patterns on walls and for atmospheric clouds. The latter are more generic helper functions.<\/p>\n<p>The <a href=\"\/?p=3661\">article after that\u00a0<\/a>offers a description of<\/p>\n<ul>\n<li>Cellular<\/li>\n<li>Spots<\/li>\n<li>Marble<\/li>\n<li>Granite<\/li>\n<li>Wood<\/li>\n<li>Wave4d<\/li>\n<\/ul>\n<p>The first ones are meant to fill up solid objects with a texture that has a lot of randomness in it, the latter produce deterministic patterns, which some turbulence for a more natural effect.<\/p>\n<p style=\"text-align: right;\"><a href=\"\/?p=3659\">Next &gt;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nodes are the essential building blocks in the Advanced interface to the Poser Material Room. They are the graphical representation of mathematical function calls, that is: calculation procedures which turn parameters (inputs) to a result (output). Advanced 3D Textures are meant to be \u2018mapped\u2019 against their position in space, such that multiple objects, eventually combined &hellip; <a href=\"http:\/\/www.book.artbeeweb.nl\/?p=3657\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What are the 3D surface texture building blocks used for?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[5],"tags":[145,133],"series":[128],"class_list":["post-3657","post","type-post","status-publish","format-standard","hentry","category-poser","tag-material-room","tag-poser","series-matroom-advanced"],"_links":{"self":[{"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/posts\/3657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3657"}],"version-history":[{"count":4,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/posts\/3657\/revisions"}],"predecessor-version":[{"id":4323,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=\/wp\/v2\/posts\/3657\/revisions\/4323"}],"wp:attachment":[{"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3657"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3657"},{"taxonomy":"series","embeddable":true,"href":"http:\/\/www.book.artbeeweb.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fseries&post=3657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}